![]() The game’s final distinction is the generosity and frequency of its updates, which regularly add everything from new levels and weapons to fresh monsters and features. Far from the artless hodgepodge of rooms, monsters, and dead ends that most procedural generation seems to throw up, Dead Cells’ levels are consistently surprising and delightful. Each new boss cell ratchets up the difficulty, not just in terms of the toughness of enemies but also in where you encounter them, and the lack of healing potions available to undo any mistakes you make along the way.Īnother important diversion from the run of the mill is the extraordinary success of its procedurally-generated levels, which manage to retain a distinct personality and sense of character despite being randomly assembled each time you play. It’s that last stage that takes time and committed players can easily spend hundreds of hours chasing elusive boss cells earned by defeating final boss The Hand of the King. Although it starts out with Metroidvania leanings, it only takes a handful of runs to unlock everything you need to see the whole game, the next step being to acquire the rest of its fabulously wide-ranging cornucopia of weapons, shields, and outfits – and the skills needed to use your growing and increasingly surreal arsenal effectively. Originally released in 2018, Dead Cells is a roguelike action platformer set in a beautifully drawn, side-scrolling 2D world. One of the best indie games of recent years gets another bite-sized expansion as its superb post-game support continues. Here we’ve added in a bunch of new weapons with designs that might take a little more figuring out than some (they can’t all just be frying pans), but once you’ve got the hang of them you’ll be unstoppable.Dead Cells: Fatal Falls – a welcome extra (pic: Motion Twin) you’ll of course need new tools for killing, wouldn’t be much of a DLC without them to be fair. On top of the new areas, enemies and pet sword… thing. The Mausoleum: A new humanoid boss with his own story to tell, tough pattern based combat and a magnificent setting for a showdown. It’s turning out to be rather stressful really. Worse still, the weather’s taken a nasty turn and doused your hopes for some R&R on the beach, not to mention the creepy lantern wielding wizards that keep blocking your path with their shovel brandishing minions. The Undying Shores: Your holiday plans have been spoiled by enemies that won’t seem to stay dead, which is something of a problem when attempting to navigate a slippery cliff face. All this, while trying not to wake the menacing axe hefting stone statues. ![]() The Fractured Shrines: While the breathtaking view may be distracting, you’ll need to keep your eye on the crows as you caper from platform to platform, sidestepping spear-wielding snakes, skirting sadistic new traps and vaulting over the seemingly bottomless void. Or not… Either way you’ll need her help as you explore more of the island spread over two new levels and a boss fight which include four and a half new enemies, a veritable arsenal of weapons and of course a bunch of hidden tidbits of lore. ![]() ![]() She’s bloodthirsty and head over heels with you, so be gentle. Team up with a powerful new Brutality based ally. This is new mid game content for people looking for alternatives to the Stilt Village, Clock Tower and Time Keeper areas and their parallels. ![]() Explore floating shrines, infiltrate the lair of an outlawed secret society and learn the tells of a new boss. Try not to fall as you wind your way along the sheer cliffs of the island’s coast. Gain a sharp and somewhat overprotective aerial ally as you fight through two new biomes and a boss! Challenging level designs will force you to rethink your approach in this new mid game content designed to add variety to your runs and continue support for the development of the game. ![]()
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